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Ath Amon
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Posted - 2006.07.14 22:58:00 -
[1]
i agree with the OP too
even in my opinion ACs are quite underpowered, they don't only lack DPS as arty, but they also lack the alpha strike that, for arty, permit to balance this lack of damage over time.
is also true that mega have 7 turrets but we have also to consider that the tempest is actually using 2 damage bonuses vs 1 from mega.
this means that not only there are problems with tempest DPS but that all minmatar ships using ACs will need a 2 damage mods, while ships using blasters need just 1 to be competitive have "space" for another usefull utility mod.
another problem of the pest is the dronebay, an AC ship need to dictate the range of engagement to be effective (is also minmatar philosophy) but is quite clear that if other ships will use web drones it will have not many ways to counter them.
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Ath Amon
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Posted - 2006.07.15 11:45:00 -
[2]
Edited by: Ath Amon on 15/07/2006 11:46:14
Originally by: Kaeten Wrayeth
This thread is pointless, why? Because YOU keep ignoring people's posts which suggest that they are fine for example my posts with you have ignored. And because of this no balance will occur because you don't want ot bring attention to those things, if you expect to change you have to go through a long list...
ok Wrayeth is a noob! he ram a mega filled with blasters he don't keep distance he don't use transversal velocy...
and on top of that he mount an overpowered ECM and it get destroyed... lol lol what a n00b!!!
but ther's something wrong in this picture?
(PS: sorry Wrayeth is not meant as an offence to you)
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Ath Amon
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Posted - 2006.07.15 12:42:00 -
[3]
yes i agree that there is not enought difference for ACs, expecially 800mm are quite crappy and 650mm is generally a better choice.
but the main point in that graph is that basically a mega filled with neutron and using null is superior to a tempest at basically any close range.
you can orbit at 19km but its neutrons will still outdamage your ACs...
is ok if mega = very close range tempest = stay away and orbit (if is possible to orbit) but is not the case.
mega will still outdps the tempest even if this one is at "extreme" close range and trying to take advantage of transversal velocity and this is umbalanced imo.
also as said in the other post there are even other troubles for ACs like the lack of alpha strike (who for arty compensate the low dmg) and the fact that they need 2 ship dmg bonuses (RoF and Dmg) to be comparable to other weapons.
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Ath Amon
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Posted - 2006.07.15 12:55:00 -
[4]
tempest running constantly a MWD, 2 large rep, and easilly killing all the mega drones? (not to say that tempest have a small drone bay so is more likelly that mega drones will kill tempest one and then play with the tempest)
ok let's ipotize that i have an Eidolon....
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Ath Amon
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Posted - 2006.07.15 14:38:00 -
[5]
i can agree about gank/tank argues, but i think the problem here is a bit different
tempest and mega should be balanced by distance of engagement with the pest more suited for longer distance and mega for short/point blank
the problem is that this is not happening as if both ship will have a similar setup (gank or tank) the mega will basically own the tempest at every colse range distance.
if you take in account full ship damage outputs with siege and drones in the equation the situation is even worse for the tempest.
as said in other post i think there are 2 problems here for the tempest the small drone bay
and for ACs their low DPS that is not balanced by other bonuses and as NB outlined also the lack of damage improvement/damage curve between various AC turrets.
now i'm not saying that a tempest should outdps an mega in every situation, the DPS could also stay as it is now but there should be other bonuses to balance it as can be alpha strike or tracking.
atm the situation under 25km is something like
blasters on mega = +dps, +alpha, +tracking -cap
ACs on Tempest = +cap, -dps, -alpha, -tracking
ir seem quite an umbalanced situation to me.
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Ath Amon
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Posted - 2006.07.15 17:43:00 -
[6]
Originally by: madaluap This entire topic doesnt make any sense, why dont you whine @ the raven which owns you aswell....or the geddon
because is a comparsion between hybrids and autocannons?
yup from the "whine @ raven" perspective it doesn't make any sense but i think from the "Short range turret balance" perspective it does.
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Ath Amon
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Posted - 2006.07.15 20:50:00 -
[7]
Edited by: Ath Amon on 15/07/2006 20:54:07 Edited by: Ath Amon on 15/07/2006 20:51:40
Originally by: Vera Nosfyu
This simply goes to show what the devs have always said that battlehsips are not suppsoed to be solo pwnmobiles. Have the tempest shoot from 30-40km or whatever and let someone else tackle for you.
the problem is that at such distance the AC lose its effectiveness, even at 30km with a moving target a 1400mm tempest (with emps) is more effective than ACs (with barrage) and will also have a nice alpha
so where is the point of ACs if they outdps close range hybrid turrets a distance where they are no more effective and outclassed by long range turrets?
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Ath Amon
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Posted - 2006.07.15 21:00:00 -
[8]
Edited by: Ath Amon on 15/07/2006 21:01:41 with nulls ther's not tempest optimal range, the mega is going to outdps an AC tempest even at 20km.
so in this case is not that mega = close range and tempest = mid range but mega = close and mid range
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Ath Amon
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Posted - 2006.07.16 15:43:00 -
[9]
Edited by: Ath Amon on 16/07/2006 15:43:17 this was alredy pointed out and here the reply
Quote:
the problem is that at such distance the AC lose its effectiveness, even at 30km with a moving target a 1400mm tempest (with emps) is more effective than ACs (with barrage) and will also have a nice alpha
so where is the point of ACs if they outdps close range hybrid turrets a distance where they are no more effective and outclassed by long range turrets?
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